TorchScript Language Reference¶
TorchScript is a statically typed subset of Python that can either be written directly (using
the @torch.jit.script
decorator) or generated automatically from Python code via
tracing. When using tracing, code is automatically converted into this subset of
Python by recording only the actual operators on tensors and simply executing and
discarding the other surrounding Python code.
When writing TorchScript directly using @torch.jit.script
decorator, the programmer must
only use the subset of Python supported in TorchScript. This section documents
what is supported in TorchScript as if it were a language reference for a stand
alone language. Any features of Python not mentioned in this reference are not
part of TorchScript. See Builtin Functions for a complete reference of available
PyTorch tensor methods, modules, and functions.
As a subset of Python, any valid TorchScript function is also a valid Python
function. This makes it possible to disable TorchScript and debug the
function using standard Python tools like pdb
. The reverse is not true: there
are many valid Python programs that are not valid TorchScript programs.
Instead, TorchScript focuses specifically on the features of Python that are
needed to represent neural network models in PyTorch.
Types¶
The largest difference between TorchScript and the full Python language is that TorchScript only supports a small set of types that are needed to express neural net models. In particular, TorchScript supports:
Type |
Description |
---|---|
|
A PyTorch tensor of any dtype, dimension, or backend |
|
A tuple containing subtypes |
|
A boolean value |
|
A scalar integer |
|
A scalar floating point number |
|
A string |
|
A list of which all members are type |
|
A value which is either None or type |
|
A dict with key type |
|
|
|
|
|
A |
|
One of the subtypes |
Unlike Python, each variable in TorchScript function must have a single static type. This makes it easier to optimize TorchScript functions.
Example (a type mismatch)
import torch
@torch.jit.script
def an_error(x):
if x:
r = torch.rand(1)
else:
r = 4
return r
Traceback (most recent call last):
...
RuntimeError: ...
Type mismatch: r is set to type Tensor in the true branch and type int in the false branch:
@torch.jit.script
def an_error(x):
if x:
~~~~~
r = torch.rand(1)
~~~~~~~~~~~~~~~~~
else:
~~~~~
r = 4
~~~~~ <--- HERE
return r
and was used here:
else:
r = 4
return r
~ <--- HERE...
Unsupported Typing Constructs¶
TorchScript does not support all features and types of the typing
module. Some of these
are more fundamental things that are unlikely to be added in the future while others
may be added if there is enough user demand to make it a priority.
These types and features from the typing
module are unavailable in TorchScript.
Item |
Description |
---|---|
|
|
Not implemented |
|
Not implemented |
|
Not implemented |
|
Not implemented |
|
Not implemented |
|
This is supported for module attributes class attribute annotations but not for functions |
|
TorchScript does not support |
|
|
|
Type aliases |
Not implemented |
Nominal vs structural subtyping |
Nominal typing is in development, but structural typing is not |
NewType |
Unlikely to be implemented |
Generics |
Unlikely to be implemented |
Any other functionality from the typing
module not explicitly listed in this documentation is unsupported.
Default Types¶
By default, all parameters to a TorchScript function are assumed to be Tensor. To specify that an argument to a TorchScript function is another type, it is possible to use MyPy-style type annotations using the types listed above.
import torch
@torch.jit.script
def foo(x, tup):
# type: (int, Tuple[Tensor, Tensor]) -> Tensor
t0, t1 = tup
return t0 + t1 + x
print(foo(3, (torch.rand(3), torch.rand(3))))
Note
It is also possible to annotate types with Python 3 type hints from the
typing
module.
import torch
from typing import Tuple
@torch.jit.script
def foo(x: int, tup: Tuple[torch.Tensor, torch.Tensor]) -> torch.Tensor:
t0, t1 = tup
return t0 + t1 + x
print(foo(3, (torch.rand(3), torch.rand(3))))
An empty list is assumed to be List[Tensor]
and empty dicts
Dict[str, Tensor]
. To instantiate an empty list or dict of other types,
use Python 3 type hints.
Example (type annotations for Python 3):
import torch
import torch.nn as nn
from typing import Dict, List, Tuple
class EmptyDataStructures(torch.nn.Module):
def __init__(self):
super().__init__()
def forward(self, x: torch.Tensor) -> Tuple[List[Tuple[int, float]], Dict[str, int]]:
# This annotates the list to be a `List[Tuple[int, float]]`
my_list: List[Tuple[int, float]] = []
for i in range(10):
my_list.append((i, x.item()))
my_dict: Dict[str, int] = {}
return my_list, my_dict
x = torch.jit.script(EmptyDataStructures())
Optional Type Refinement¶
TorchScript will refine the type of a variable of type Optional[T]
when
a comparison to None
is made inside the conditional of an if-statement or checked in an assert
.
The compiler can reason about multiple None
checks that are combined with
and
, or
, and not
. Refinement will also occur for else blocks of if-statements
that are not explicitly written.
The None
check must be within the if-statement’s condition; assigning
a None
check to a variable and using it in the if-statement’s condition will
not refine the types of variables in the check.
Only local variables will be refined, an attribute like self.x
will not and must assigned to
a local variable to be refined.
Example (refining types on parameters and locals):
import torch
import torch.nn as nn
from typing import Optional
class M(nn.Module):
z: Optional[int]
def __init__(self, z):
super().__init__()
# If `z` is None, its type cannot be inferred, so it must
# be specified (above)
self.z = z
def forward(self, x, y, z):
# type: (Optional[int], Optional[int], Optional[int]) -> int
if x is None:
x = 1
x = x + 1
# Refinement for an attribute by assigning it to a local
z = self.z
if y is not None and z is not None:
x = y + z
# Refinement via an `assert`
assert z is not None
x += z
return x
module = torch.jit.script(M(2))
module = torch.jit.script(M(None))
TorchScript Classes¶
Warning
TorchScript class support is experimental. Currently it is best suited
for simple record-like types (think a NamedTuple
with methods
attached).
Python classes can be used in TorchScript if they are annotated with @torch.jit.script
,
similar to how you would declare a TorchScript function:
@torch.jit.script
class Foo:
def __init__(self, x, y):
self.x = x
def aug_add_x(self, inc):
self.x += inc
This subset is restricted:
All functions must be valid TorchScript functions (including
__init__()
).Classes must be new-style classes, as we use
__new__()
to construct them with pybind11.TorchScript classes are statically typed. Members can only be declared by assigning to self in the
__init__()
method.For example, assigning to
self
outside of the__init__()
method:@torch.jit.script class Foo: def assign_x(self): self.x = torch.rand(2, 3)
Will result in:
RuntimeError: Tried to set nonexistent attribute: x. Did you forget to initialize it in __init__()?: def assign_x(self): self.x = torch.rand(2, 3) ~~~~~~~~~~~~~~~~~~~~~~~~ <--- HERE
No expressions except method definitions are allowed in the body of the class.
No support for inheritance or any other polymorphism strategy, except for inheriting from
object
to specify a new-style class.
After a class is defined, it can be used in both TorchScript and Python interchangeably like any other TorchScript type:
# Declare a TorchScript class
@torch.jit.script
class Pair:
def __init__(self, first, second):
self.first = first
self.second = second
@torch.jit.script
def sum_pair(p):
# type: (Pair) -> Tensor
return p.first + p.second
p = Pair(torch.rand(2, 3), torch.rand(2, 3))
print(sum_pair(p))
TorchScript Enums¶
Python enums can be used in TorchScript without any extra annotation or code:
from enum import Enum
class Color(Enum):
RED = 1
GREEN = 2
@torch.jit.script
def enum_fn(x: Color, y: Color) -> bool:
if x == Color.RED:
return True
return x == y
After an enum is defined, it can be used in both TorchScript and Python interchangeably
like any other TorchScript type. The type of the values of an enum must be int
,
float
, or str
. All values must be of the same type; heterogenous types for enum
values are not supported.
Named Tuples¶
Types produced by collections.namedtuple
can be used in TorchScript.
import torch
import collections
Point = collections.namedtuple('Point', ['x', 'y'])
@torch.jit.script
def total(point):
# type: (Point) -> Tensor
return point.x + point.y
p = Point(x=torch.rand(3), y=torch.rand(3))
print(total(p))
Iterables¶
Some functions (for example, zip
and enumerate
) can only operate on iterable types.
Iterable types in TorchScript include Tensor
s, lists, tuples, dictionaries, strings,
torch.nn.ModuleList
and torch.nn.ModuleDict
.
Expressions¶
The following Python Expressions are supported.
Literals¶
True
False
None
'string literals'
"string literals"
3 # interpreted as int
3.4 # interpreted as a float
List Construction¶
An empty list is assumed have type List[Tensor]
.
The types of other list literals are derived from the type of the members.
See Default Types for more details.
[3, 4]
[]
[torch.rand(3), torch.rand(4)]
Tuple Construction¶
(3, 4)
(3,)
Dict Construction¶
An empty dict is assumed have type Dict[str, Tensor]
.
The types of other dict literals are derived from the type of the members.
See Default Types for more details.
{'hello': 3}
{}
{'a': torch.rand(3), 'b': torch.rand(4)}
Arithmetic Operators¶
a + b
a - b
a * b
a / b
a ^ b
a @ b
Comparison Operators¶
a == b
a != b
a < b
a > b
a <= b
a >= b
Logical Operators¶
a and b
a or b
not b
Subscripts and Slicing¶
t[0]
t[-1]
t[0:2]
t[1:]
t[:1]
t[:]
t[0, 1]
t[0, 1:2]
t[0, :1]
t[-1, 1:, 0]
t[1:, -1, 0]
t[i:j, i]
Function Calls¶
Calls to builtin functions
torch.rand(3, dtype=torch.int)
Calls to other script functions:
import torch
@torch.jit.script
def foo(x):
return x + 1
@torch.jit.script
def bar(x):
return foo(x)
Method Calls¶
Calls to methods of builtin types like tensor: x.mm(y)
On modules, methods must be compiled before they can be called. The TorchScript
compiler recursively compiles methods it sees when compiling other methods. By default,
compilation starts on the forward
method. Any methods called by forward
will
be compiled, and any methods called by those methods, and so on. To start compilation at
a method other than forward
, use the @torch.jit.export
decorator
(forward
implicitly is marked @torch.jit.export
).
Calling a submodule directly (e.g. self.resnet(input)
) is equivalent to
calling its forward
method (e.g. self.resnet.forward(input)
).
import torch
import torch.nn as nn
import torchvision
class MyModule(nn.Module):
def __init__(self):
super().__init__()
means = torch.tensor([103.939, 116.779, 123.68])
self.means = torch.nn.Parameter(means.resize_(1, 3, 1, 1))
resnet = torchvision.models.resnet18()
self.resnet = torch.jit.trace(resnet, torch.rand(1, 3, 224, 224))
def helper(self, input):
return self.resnet(input - self.means)
def forward(self, input):
return self.helper(input)
# Since nothing in the model calls `top_level_method`, the compiler
# must be explicitly told to compile this method
@torch.jit.export
def top_level_method(self, input):
return self.other_helper(input)
def other_helper(self, input):
return input + 10
# `my_script_module` will have the compiled methods `forward`, `helper`,
# `top_level_method`, and `other_helper`
my_script_module = torch.jit.script(MyModule())
Ternary Expressions¶
x if x > y else y
Casts¶
float(ten)
int(3.5)
bool(ten)
str(2)``
Accessing Module Parameters¶
self.my_parameter
self.my_submodule.my_parameter
Statements¶
TorchScript supports the following types of statements:
Simple Assignments¶
a = b
a += b # short-hand for a = a + b, does not operate in-place on a
a -= b
Pattern Matching Assignments¶
a, b = tuple_or_list
a, b, *c = a_tuple
Multiple Assignments
a = b, c = tup
Print Statements¶
print("the result of an add:", a + b)
If Statements¶
if a < 4:
r = -a
elif a < 3:
r = a + a
else:
r = 3 * a
In addition to bools, floats, ints, and Tensors can be used in a conditional and will be implicitly casted to a boolean.
While Loops¶
a = 0
while a < 4:
print(a)
a += 1
For loops with range¶
x = 0
for i in range(10):
x *= i
For loops over tuples¶
These unroll the loop, generating a body for each member of the tuple. The body must type-check correctly for each member.
tup = (3, torch.rand(4))
for x in tup:
print(x)
For loops over constant nn.ModuleList¶
To use a nn.ModuleList
inside a compiled method, it must be marked
constant by adding the name of the attribute to the __constants__
list for the type. For loops over a nn.ModuleList
will unroll the body of the
loop at compile time, with each member of the constant module list.
class SubModule(torch.nn.Module):
def __init__(self):
super().__init__()
self.weight = nn.Parameter(torch.randn(2))
def forward(self, input):
return self.weight + input
class MyModule(torch.nn.Module):
__constants__ = ['mods']
def __init__(self):
super().__init__()
self.mods = torch.nn.ModuleList([SubModule() for i in range(10)])
def forward(self, v):
for module in self.mods:
v = module(v)
return v
m = torch.jit.script(MyModule())
Break and Continue¶
for i in range(5):
if i == 1:
continue
if i == 3:
break
print(i)
Return¶
return a, b
Variable Resolution¶
TorchScript supports a subset of Python’s variable resolution (i.e. scoping) rules. Local variables behave the same as in Python, except for the restriction that a variable must have the same type along all paths through a function. If a variable has a different type on different branches of an if statement, it is an error to use it after the end of the if statement.
Similarly, a variable is not allowed to be used if it is only defined along some paths through the function.
Example:
@torch.jit.script
def foo(x):
if x < 0:
y = 4
print(y)
Traceback (most recent call last):
...
RuntimeError: ...
y is not defined in the false branch...
@torch.jit.script...
def foo(x):
if x < 0:
~~~~~~~~~
y = 4
~~~~~ <--- HERE
print(y)
and was used here:
if x < 0:
y = 4
print(y)
~ <--- HERE...
Non-local variables are resolved to Python values at compile time when the function is defined. These values are then converted into TorchScript values using the rules described in Use of Python Values.
Use of Python Values¶
To make writing TorchScript more convenient, we allow script code to refer
to Python values in the surrounding scope. For instance, any time there is a
reference to torch
, the TorchScript compiler is actually resolving it to the
torch
Python module when the function is declared. These Python values are
not a first class part of TorchScript. Instead they are de-sugared at compile-time
into the primitive types that TorchScript supports. This depends
on the dynamic type of the Python valued referenced when compilation occurs.
This section describes the rules that are used when accessing Python values in TorchScript.
Functions¶
TorchScript can call Python functions. This functionality is very useful when incrementally converting a model to TorchScript. The model can be moved function-by-function to TorchScript, leaving calls to Python functions in place. This way you can incrementally check the correctness of the model as you go.
- torch.jit.is_scripting()[source]¶
Function that returns True when in compilation and False otherwise. This is useful especially with the @unused decorator to leave code in your model that is not yet TorchScript compatible. .. testcode:
import torch @torch.jit.unused def unsupported_linear_op(x): return x def linear(x): if torch.jit.is_scripting(): return torch.linear(x) else: return unsupported_linear_op(x)
- Return type
Attribute Lookup On Python Modules¶
TorchScript can lookup attributes on modules. Builtin functions like torch.add
are accessed this way. This allows TorchScript to call functions defined in
other modules.
Python-defined Constants¶
TorchScript also provides a way to use constants that are defined in Python. These can be used to hard-code hyper-parameters into the function, or to define universal constants. There are two ways of specifying that a Python value should be treated as a constant.
Values looked up as attributes of a module are assumed to be constant:
import math
import torch
@torch.jit.script
def fn():
return math.pi
Attributes of a ScriptModule can be marked constant by annotating them with
Final[T]
import torch
import torch.nn as nn
class Foo(nn.Module):
# `Final` from the `typing_extensions` module can also be used
a : torch.jit.Final[int]
def __init__(self):
super().__init__()
self.a = 1 + 4
def forward(self, input):
return self.a + input
f = torch.jit.script(Foo())
Supported constant Python types are
int
float
bool
torch.device
torch.layout
torch.dtype
tuples containing supported types
torch.nn.ModuleList
which can be used in a TorchScript for loop
Module Attributes¶
The torch.nn.Parameter
wrapper and register_buffer
can be used to assign
tensors to a module. Other values assigned to a module that is compiled
will be added to the compiled module if their types can be inferred. All types
available in TorchScript can be used as module attributes. Tensor attributes are
semantically the same as buffers. The type of empty lists and dictionaries and None
values cannot be inferred and must be specified via
PEP 526-style class annotations.
If a type cannot be inferred and is not explicitly annotated, it will not be added as an attribute
to the resulting ScriptModule
.
Example:
from typing import List, Dict
class Foo(nn.Module):
# `words` is initialized as an empty list, so its type must be specified
words: List[str]
# The type could potentially be inferred if `a_dict` (below) was not
# empty, but this annotation ensures `some_dict` will be made into the
# proper type
some_dict: Dict[str, int]
def __init__(self, a_dict):
super().__init__()
self.words = []
self.some_dict = a_dict
# `int`s can be inferred
self.my_int = 10
def forward(self, input):
# type: (str) -> int
self.words.append(input)
return self.some_dict[input] + self.my_int
f = torch.jit.script(Foo({'hi': 2}))